RAYMAN LEGENDS URSULA PS3
I would guess the PS3 way is better for singleplayer and the Wii U better for co-op, but I have only played the demo for the Wii U version, so it is definitely tough to say for sure. As for whether these levels are better the way I played them (same on PS3, 360 and PC) or the touch-controlled versions (Wii U and Vita), I’m not really sure. I wouldn’t have minded there being less of these style of levels compared to the more traditional ones, but it is hard to complain too much with the game being as good as it is. My favorite being the final level of this type where you have to wall-run up and around this one area while using Murfy to keep positioning various platforms so Rayman can continue scurrying along ceilings and walls as a dragon chases behind you. Admittedly some levels work better than others, but they add a bit more variety to the proceedings and have some unforgettable moments of their own. For example, sometimes you will have to bounce off a platform to another wall, then have Murfy move the platform so you can hop off do another bound and reach a higher area. It ends up just adding an extra element to the typical Rayman gameplay. On PS3, you control Rayman like a normal platforming level with Murphy actions relegated to several buttons on the controller (mainly L1/R1 to rotate things and circle to move various platforms). I was happy to find I enjoyed these levels as well.
I was kind of worried myself they would hold the game back especially since they were designed for the Wii U and I was playing the PS3 version. Much talk prior to release focused on the new Murfy levels. There is co-op for up to five players depending on the system as well as a silly soccer multiplayer minigame. Great swimming mechanics with an interesting stealth twist and plenty of memorable moments (including a surprisingly funny Ocean’s Twelve reference) and you end up with one of my favorite stretches in the game.
And showing just how talented the developers behind the game are, they manage to take stealth elements (which are often tricky to incorporate in non-stealth games) and swimming (which can be disastrous in any game) and combine them into a spy-themed world that works wonderfully. You’ll travel through a medieval land and then later an ancient Olympia-styled area. The subtitle Legends hints at direction they go in here. It’s a fun way to cap off each world and comes as a final reward after besting each area’s clever boss fight. One new twist on the latter has you playing along to some licensed music like “Eye of the Tiger” by timing your jumps and attacks to the beat of the songs.
RAYMAN LEGENDS URSULA FULL
Some will have you jumping around exploring the environments at your own pace while others will have you constantly moving at a full sprint while navigating the hazard-filled platforming courses. These are all put to great use in the game’s stellar level designs which encompass many different styles of levels. And small new tweaks like the way that mid-air attacks don’t slow your momentum pay big dividends as well. Instead of earning abilities as you progress, you’ll have everything from the outset which includes a deep roster of moves from wall-bounding to floating to the still incredibly fun ability to run along walls and ceilings.
Rayman: Legends builds on the excellent platforming of its predecessor. And given the competition that is a huge compliment. A couple of years back, Rayman returned to his 2D platforming roots with the beautiful Origins, but it is the sequel Rayman Legends that in my opinion has taken the crown for best 2D platformer of the generation. Wii to the challenging return of Donkey Kong Country. Retail has seen everything from the creation-based LittleBigPlanet to the multiplayer madness of New Super Mario Bros. The downloadable space has given us gems like Super Meat Boy and N+. The 2D platformer has seen a big resurgence this gen.